INPUT IMAGE
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walk up the abstraction ladder.
walk up the abstraction ladder.
LAYER
L2
FEATURE HIERARCHY conceptual visualization
WHAT THIS LAYER "SEES" L2 · textures
ACTIVATION ON YOUR IMAGE
28×28×16 · 12.5k activations
// 02
The full ladder · what each level captures
| LAYER | SHAPE | DETECTS | RECEPTIVE FIELD | EXAMPLE FEATURES |
|---|---|---|---|---|
| L0 · pixels | 224×224×3 | raw RGB intensities | 1×1 | — (input) |
| L1 · edges | 112×112×64 | oriented edges, brightness gradients | ~7×7 | horizontal, vertical, diagonal lines |
| L2 · textures | 56×56×128 | corners, T-junctions, repeated patterns | ~20×20 | stripes, dots, fur, scales |
| L3 · parts | 28×28×256 | eye-shapes, wheel-shapes, leaf-shapes | ~60×60 | eyes, noses, ears, wheels, beaks |
| L4 · objects | 14×14×512 | whole-object templates | ~150×150 | cat-face, dog-face, car, building |
Key intuition → Receptive field grows with depth. Layer 1 only sees a 7×7 patch, so it can only learn 7×7 things — edges. Layer 4 sees nearly the whole image, so it can learn whole objects. Spatial resolution drops as channel depth rises, packing more "meaning per pixel".