3D PROJECTION
DRAG · ROTATE · SCROLL · ZOOM
PC₁ →
PC₂ ↑
PC₃ ⊙
θ 0° · φ 0°
CONFIGURATION
CLUSTERS
4
PTS/CLUSTER
60
SPREAD σ
0.18
AUTO ROTATE
20
SHOW EDGES
off
NEAREST NEIGHBORS
Pick a query point to find its k closest neighbors by cosine similarity.
K NEIGHBORS
6
| RANK | ID | COS-SIM |
|---|
INTERPOLATION
Walk a line between two latent vectors. Useful for understanding "between-ness" in semantic space.
α
0.50
z = (1 − α) · zA + α · zB
Why this matters → Vector search, recommendation, RAG, clustering — they all live in spaces like this. The trick of modern ML is finding a good projection where "similar" really means "nearby". PCA gives a mathematical optimum; t-SNE and UMAP preserve local neighborhoods at the expense of global structure.